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2011 LogoMotion

breakaway

 

Each year, FIRST releases a new game. Every robotics team has only 6 weeks to brainstorm, design, build and test their robotic "athlete" to play the game. Here are the LogoMotion - 2011 FIRST Robotics Competition

FIRST Game Animation

 
 

Summary:

Two alliances of three teams each compete on a flat 27' x 54' field attempting to earn points by hanging inflated tubes (triangles, circles, and squares) on a rack at each end of the field. At the end of the match, robots have the option to deploy a mini bot on one of 4 poles on the field, and the quickest robots to the top get the most points. 

Robots:

• Dimensions at start of game 28" x 38" x 60"

• Max. dimensions during the match cannot exceed a 84" diameter, height is unlimited.

• Weight not to exceed 120 lbs., excluding batteries (12 lbs.), bumpers (20 lbs.), and mini-bot (15 lbs.). 

Game Play Rules:

• Robots may not possess more than one tube at a time.

• Robots must stay within a 84" diameter perimiter throughout the whole match, with no height limit.

•Opposing robots are unable to approch a team's human player or scoring rack.

PLAY:

Autonomous: 15 seconds Robots attempt to hang tubes
Teleoperated: 2 minutes Humans help robots to hang tubes
Finale: Final 10 seconds Robots depoy mini bots on pipe


SCORING:

AUTONOMOUS    
On Bottom Row 2 Points  
On Middle Row 4 Points  
On Top Row 6 Points  
TELEOPERATED ALONE OVER UBERTUBE
On Bottom Row 1 Point 2 Points
On Middle Row 2 Points 4 Points
On Top Row 3 Points 6 Points
MINIBOT RACE    
1st Minibot 30 Points  
2nd Minibot 20 Points  
3rd Minibot 15 Points  
4th Minibot 10 Points  

More Game Information

 

2011 Robot Design
For the 2011 game LogoMotion, our robot is able to reach up to every height on the rack. It picks up the tubes both from the floor or from the human player. It will be able to compact into a considerably smaller design and become more manuverable for field play. Our mini bot design and deployment system are going to be the fastest in the world.

 

Build process

To get to this point Team RUSH 27 goes through a rigorous design process. First reading through all the rules to make sure that every team member knows the game inside and out. Next is deciding what we want the robot to do by having a brainstorming session. Then, there is another brainstorming session where everyone thinks of possible robot designs. After all these designs have been compiled, individual sub teams break off and design/prototype each design that seems feasible. Based on prototypes that work the best, a design is picked for each component and then manufactured for the final robot. Before building, all components are designed in Inventor to avoid unnecessary rebuild costs. Every Friday there are design reviews and each sub team presents what they have done over the last week. This process allows us to communicate between the subteams, keep cost down and make great robots! Read our weekly newsletters to get a glimpse of what "really" happens during a RUSH week.