
Each year, FIRST releases a new game. Every robotics team has only 6 weeks to brainstorm, design, build and test their robotic "athlete" to play the game. Here are the LogoMotion - 2011 FIRST Robotics Competition
FIRST Game Animation
Summary:
Two alliances
of three teams each compete on a flat 27' x 54' field attempting
to earn points by hanging inflated tubes (triangles, circles, and squares) on a rack at each end of the field. At the end of the match, robots have the option to deploy a mini bot on one of 4 poles on the field, and the quickest robots to the top get the most points.
Robots:
• Dimensions at start of game 28" x 38" x 60"
• Max. dimensions during the match cannot exceed a 84" diameter, height is unlimited.
• Weight not to
exceed 120 lbs., excluding batteries (12 lbs.), bumpers (20 lbs.), and mini-bot (15 lbs.).
Game Play Rules:
• Robots may not possess more than one tube at a time.
• Robots must stay within a 84" diameter perimiter throughout the whole match, with no height limit.
•Opposing robots are unable to approch a team's human player or scoring rack.
PLAY:
| Autonomous: | 15 seconds | Robots attempt to hang tubes |
| Teleoperated: | 2 minutes | Humans help robots to hang tubes |
| Finale: | Final 10 seconds | Robots depoy mini bots on pipe |
SCORING:
| AUTONOMOUS | ||
| On Bottom Row | 2 Points | |
| On Middle Row | 4 Points | |
| On Top Row | 6 Points | |
| TELEOPERATED | ALONE | OVER UBERTUBE |
| On Bottom Row | 1 Point | 2 Points |
| On Middle Row | 2 Points | 4 Points |
| On Top Row | 3 Points | 6 Points |
| MINIBOT RACE | ||
| 1st Minibot | 30 Points | |
| 2nd Minibot | 20 Points | |
| 3rd Minibot | 15 Points | |
| 4th Minibot | 10 Points |
2011 Robot Design
For the 2011 game LogoMotion, our robot is able to reach up to every height on the rack. It picks up the tubes both from the floor or from the human player. It will be able to compact into a considerably smaller design and become more manuverable for field play. Our mini bot design and deployment system are going to be the fastest in the world.
Build process
To get to this point Team RUSH 27 goes through a rigorous design process. First reading through all the rules to make sure that every team member knows the game inside and out. Next is deciding what we want the robot to do by having a brainstorming session. Then, there is another brainstorming session where everyone thinks of possible robot designs. After all these designs have been compiled, individual sub teams break off and design/prototype each design that seems feasible. Based on prototypes that work the best, a design is picked for each component and then manufactured for the final robot. Before building, all components are designed in Inventor to avoid unnecessary rebuild costs. Every Friday there are design reviews and each sub team presents what they have done over the last week. This process allows us to communicate between the subteams, keep cost down and make great robots! Read our weekly newsletters to get a glimpse of what "really" happens during a RUSH week.